Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp5
Other acceleration6
Draw engines10
Cantrips & burst draw1
Recursion4
Spot removal3
Board wipes4
Stax & hate2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands12
Premium utility lands9
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, 2 damage multipliers+25ⓘ
Win conditions1
Combat threats1
Drain effects3
Token generators7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base97Consistency84Threats73
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.