Commander
2.4±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence124 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks6
Mana dorks2
Land ramp4
Other acceleration1
Treasure generators1
Minor treasure2
Other acceleration1
Commander Draw Engine (Daretti, Scrap Savant provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw19
Recursion4
Value engines2
Spot removal18
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (15 sources)+3ⓘ
Utility lands2
+2
+2
Basic lands1
+32
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Combat threats8
Sacrifice outlets4
Drain effects1
Token generators1
Enablers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Consistency80Speed58Mana base49
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts (Commander)17 cards
This deck synergizes with artifacts as a primary resource.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.4→2.4—
BracketB1→B1
Vectors
Velocity
64→58
-6
Consistency
80→80
—
Interaction
45→45
—
Efficiency
49→49
—
Lethality
33→33
—
Card Changes
Removed (1)
Grade
Power2.4→2.4—
BracketB1→B1
Vectors
Velocity
66→64
-2
Consistency
79→80
+1
Interaction
44→45
+1
Efficiency
49→49
—
Lethality
33→33
—
Card Changes
Added (1)
Removed (1)
Grade
Power2.7→2.4-0.3
BracketB1→B1
Vectors
Velocity
56→66
+10
Consistency
67→79
+12
Interaction
54→44
-10
Efficiency
70→49
-21
Lethality
42→33
-9
Card Changes
Added (22)
Removed (19)