Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Treasure generators2
Tutors3
Draw engines2
Cantrips & burst draw7
Wheels1
Value engines3
Counterspells8
Spot removal7
Graveyard hate1
Stax & hate3
Protection2
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands2
7 Combo(s) Detected (Consistency: 75%)+48ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction89Threats83Mana base82
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Defenders/Walls7 cards
7 defenders/walls. Build an impenetrable wall, then convert to damage.
Combos7 total
- Maddening Cacophony+Fraying Sanity
- Duskmantle Guildmage+Mindcrank
- Duskmantle Guildmage+Maddening Cacophony
- Phenax, God of Deception+Consuming Aberration+Maddening Cacophony
- Phenax, God of Deception+Sewer Nemesis+Maddening Cacophony
- Phenax, God of Deception+Eater of the Dead
- Zellix, Sanity Flayer+Intruder Alarm+Phenax, God of Deception