Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(297 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks8
Mana dorks4
Land ramp2
Other acceleration5
Commander Draw Engine (Iron Spider, Stark Upgrade provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion3
Counterspells2
Spot removal4
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (23 sources)+13ⓘ
Premium utility lands2
Utility lands19
Taplands1
Basic lands1
Wastes+14
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+18ⓘ
Synergy pieces4
Combat threats3
Sacrifice outlets2
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed88Mana base79Consistency66
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.