Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(288 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks7
Land ramp4
Other acceleration2
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw1
Recursion1
Control Strategy Bonus (10.8 interaction cards)+14ⓘ
Spot removal9
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats5
Sacrifice outlets2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Speed82Mana base81Interaction64
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.