Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence661 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana1
Mana rocks8
Land ramp2
Commander Synergy+1ⓘ
Tutors7
+4
+3
Draw engines2
Cantrips & burst draw6
Recursion3
+5
Value engines6
Control Strategy+30ⓘ
Counterspells7
Spot removal10
+4
Graveyard hate1
Board wipes2
Stax & hate1
Protection9
Two-Color Powerhouse Lands+11ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
Basic lands2
+6
+5
8 Combo Families+55ⓘ
Combat Damage Synergy+15ⓘ
Commander Synergy+15ⓘ
Combo pieces11
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3 → Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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Control (Commander)8 cards
This deck takes a controlling, reactive gameplan.
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