HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
BRG

Yurlok of Scorch Thrash

viapasted list·Updated 46 days ago·5 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence504 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Mana dorks8
Land ramp1
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels2
Recursion2
Value engines1
Counterspells4
Spot removal8
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate8
Protection5
Mana Acceleration+9ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands1
Basic lands2
5 Combo(s) Detected (Consistency: 47%)+33ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces7
Synergy pieces2
Win conditions2
Combat threats1
Drain effects3
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4

0.4 above Bracket 3 ceiling (7)

1.6 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Group Slug11 cards

11 group slug effects. Damage everyone equally, then break parity.

,,,,
Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos5 total

  • 2-card combos · 3
  • +
  • +
  • +
  • 3-card combos · 2
  • ++
  • ++