Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
+7
Mana rocks3
Land ramp1
Other acceleration4
Commander Synergy (2 groups)+5ⓘ
Draw engines9
Cantrips & burst draw4
Recursion1
Value engines11
Counterspells2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate2
Protection4
Other1
Two-Color Powerhouse Lands (2)+10ⓘ
Fetchlands1
+5
Dual & shock lands3
+9
+5
+4
Premium utility lands1
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+9
+9
13 Combo Families (16 lines, Consistency: 40%)+59ⓘ
Commander Synergy (3 groups)+20ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Combo pieces14
Synergy pieces11
Combat threats4
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Consistency80Mana base78
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Mill29 cards
29 mill effects. Empty opponent libraries or fuel your graveyard.
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Horror Tribal21 cards
21 horror creatures detected. Tribal synergies can create powerful board states.
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