Sygg, Wanderwine Wisdom

5.6±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Other acceleration1
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18
Value engines1
5 Combo(s) Detected (Consistency: 38%)+31
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine+25
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats91Interaction80Mana base75

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Merfolk Tribal28 cards

28 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Wizard Tribal11 cards

11 wizard creatures detected. Tribal synergies can create powerful board states.

Combos5 total