Commander
5.6±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(359 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18ⓘ
Draw engines8
Cantrips & burst draw3
Value engines1
Counterspells6
Spot removal4
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+8ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands4
5 Combo(s) Detected (Consistency: 38%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces2
Combat threats5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats91Interaction80Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Merfolk Tribal28 cards
28 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.