Commander
2.5±0.6
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(130 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: 1 damage multiplier+4
Drain effects1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Speed62Consistency54Mana base52

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Voltron23 cards

23 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Lifegain9 cards

9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Enchantress (Commander)9 cards

This deck synergizes with enchantments for card advantage and control.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.