Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(432 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks5
Other acceleration4
Treasure generators2
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors4
Draw engines6
Cantrips & burst draw5
Recursion3
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands3
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats4
Drain effects2
Token generators1
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base89Consistency87Speed82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.