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HomeExplore decksCommanders
URG

Flubs, the Fool

viapasted list·Updated 46 days ago·5 views·

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Power level

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence432 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks5
Land ramp4
Other acceleration4
Treasure generators2
Commander Draw Engine+10ⓘ
Tutors4
Draw engines6
Cantrips & burst draw5
Recursion3
Value engines6
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate1
Mana Acceleration+5ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands3
Basic lands3
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats4
Drain effects2
Token generators1
Clone effects1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

  • 2-card combo · 1
  • +