Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(178 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana2
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Low Land Count (31/33)+-5ⓘ
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion4
Value engines1
Other1
Counterspells1
Spot removal8
Board wipes2
Stax & hate4
Mono-Color Mana Base (no fixing needed)+41ⓘ
Low Land Count (31/33)+-5ⓘ
Utility lands3
Basic lands1
Plains+28
Commander Synergy (2 groups)+17ⓘ
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces11
Combat threats8
Drain effects1
Token generators1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction83Mana base70Threats69
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Voltron (Commander)40 cards
This deck is built around equipping or enchanting the commander for commander damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.