Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(135 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp4
Other acceleration2
Tutors3
Draw engines3
Cantrips & burst draw13
Recursion6
Value engines3
Spot removal9
Board wipes3
Protection2
Other1
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands2
Utility lands5
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces8
Win conditions3
Combat threats3
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base53Speed51Consistency49
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.