Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(466 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks8
Other acceleration3
Treasure generators2
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+10ⓘ
Synergy pieces12
Win conditions3
Token generators4
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base92Interaction91Threats86
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.