Party Deck

Commander
No commander provided
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(304 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana Acceleration (14 sources)+4
Dual & shock lands2
Premium utility lands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Win conditions1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 → Bracket 3
Consistency81Mana base76Threats60

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Party16 cards

16 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.