Commander
No commander provided4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(304 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines15
Cantrips & burst draw1
Recursion3
Counterspells4
Spot removal5
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions1
Combat threats1
Token generators7
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Consistency81Mana base76Threats60
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Party16 cards
16 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.