Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(231 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal8
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands6
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces12
Combat threats3
Sacrifice outlets3
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats82Mana base75Consistency52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.