3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence240 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks3
Other acceleration5
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw3
Scry & Surveil3
Recursion7
+1
Value engines3
Synergy support1
Artifact/enchantment removal1
Spot removal4
Board wipes3
Stax & hate3
Protection7
Soft interaction2
Fetchlands1
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+11
+5
Combat Damage Synergy+15ⓘ
Commander Synergy+1ⓘ
Synergy pieces8
Combat threats4
Sacrifice outlets1
Drain effects3
Token generators3
Enablers2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron20 cards
20 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Forced Combat / Goad11 cards
11 forced combat effects. Make opponents attack each other.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.