Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(203 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp4
Other acceleration3
Draw engines4
Cantrips & burst draw1
Recursion3
Spot removal3
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection5
Two-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands12
Taplands4
4 Combo(s) Detected (Consistency: 30%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 extra combats, 4 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+2-card combo→ Bracket 3
Threats87Mana base79Speed59
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.