Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(319 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Draw engines6
Cantrips & burst draw3
Value engines1
Spot removal7
Board wipes2
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 4 evasion enablers, 6 damage multipliers+25ⓘ
Synergy pieces18
Win conditions7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats97Mana base75Interaction58
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.