Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(403 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Land ramp10
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion13
Counterspells5
Spot removal2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators4
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency91Mana base89Threats85
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard/Reanimator18 cards
18 graveyard synergies. Use your graveyard as a second hand.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Zombie Tribal11 cards
11 zombie creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.