Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(490 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks11
Land ramp10
Other acceleration2
Commander Draw Engine (Mr. Foxglove provides card draw)+10ⓘ
Low Land Count (23/26)+-8ⓘ
Tutors3
Draw engines10
Cantrips & burst draw3
Recursion1
Value engines2
Other1
Counterspells10
Spot removal7
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (27 sources)+15ⓘ
Low Land Count (23/26)+-8ⓘ
Dual & shock lands9
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions4
Combat threats4
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 6.8 (Bracket 4)+Game Changers→ Bracket 5
Interaction95Speed90Threats88
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.