Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Mana rocks1
Low Land Count (28/36)+-20ⓘ
Draw engines8
Cantrips & burst draw2
Scry & Surveil2
Recursion3
Spot removal9
Board wipes1
Stax & hate7
Edict effects1
Two-Color Mana Base (no fixing needed)+17ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (28/36)+-20ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands6
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Sacrifice outlets6
Drain effects6
Token generators5
Reanimation4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Threats97Interaction89Consistency76
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies37 cards
37 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.