Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(181 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks3
Land ramp3
Other acceleration4
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion5
Value engines7
Other1
Counterspells1
Spot removal8
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Premium utility lands3
Utility lands4
Combat Damage Synergy: token package, 1 haste enabler, 8 evasion enablers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats9
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Threats69Consistency68
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Vehicles20 cards
20 vehicles. Crew your way to victory with artifact creatures.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.