Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(176 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks5
Other acceleration4
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw9
Recursion4
Value engines8
Counterspells2
Spot removal9
Board wipes2
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
+5
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands16
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy: token swarm strategy, 1 haste enabler+19ⓘ
Synergy pieces7
Win conditions2
Combat threats6
Drain effects5
Token generators2
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base89Consistency65Threats60
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal20 cards
20 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.