Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(321 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks3
Land ramp1
Low Land Count (32/34)+-5ⓘ
Tutors7
Draw engines10
Cantrips & burst draw5
Recursion9
+3
Value engines8
Spot removal7
Graveyard hate1
Stax & hate3
Edict effects1
Protection7
Two-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (32/34)+-5ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands4
+6
+5
+5
+4
Premium utility lands3
+6
+5
+2
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands2
+5
+4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces11
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 2)+Game Changers→ Bracket 3
Consistency92Mana base85Threats80
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain27 cards
27 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.