Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana8
+7
Mana rocks1
Mana dorks3
Other acceleration1
Treasure generators3
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines9
Cantrips & burst draw7
Wheels1
Recursion6
Counterspells1
Spot removal6
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
+8
+7
+5
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands1
+2
Taplands1
+2
Basic lands2
+10
+15
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.4ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats1
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats91Consistency85Speed83
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Graveyard (Commander)9 cards
This deck uses the graveyard as a primary resource.
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