Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(483 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana dorks14
Land ramp3
Other acceleration2
Tutors3
Draw engines9
Cantrips & burst draw2
Recursion1
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands3
Utility lands10
2 Combo(s) Detected (Consistency: 83%)+27ⓘ
Combat Damage Synergy: 4 tribal lords, 4 haste enablers, 2 evasion enablers+22ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.9 → Bracket 4
Mana base92Threats90Speed89
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.