Hearthhull, the Worldseed

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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence503 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Land ramp14
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines5
Spot removal8
Board wipes3
Stax & hate2
Protection1
Mana Acceleration+7
Fetchlands7
Dual & shock lands7
Premium utility lands1
Utility lands7
Taplands2
Basic lands3
12 Combo(s) Detected (Consistency: 49%)+59
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine+25
Combo pieces10
Synergy pieces12
Win conditions1
Sacrifice outlets1
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats19 cards

19 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Landfall14 cards

14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Combos12 total

  • 2-card combo · 1
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  • 3-card combos · 11
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