Commander
2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(168 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp1
Other acceleration5
Commander Synergy (1 groups)+6ⓘ
Draw engines4
Cantrips & burst draw4
Spot removal6
Board wipes4
Stax & hate1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Premium utility lands1
Utility lands3
Basic lands1
Plains+32
Combat Damage Synergy: token package, 1 evasion enabler, 3 damage multipliers+18ⓘ
Commander Synergy (2 groups)+17ⓘ
Synergy pieces4
Win conditions1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base70Interaction63Threats54
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron29 cards
29 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.