Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(242 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Low Land Count (32/33)+-3ⓘ
Draw engines3
Cantrips & burst draw2
Value engines3
Spot removal11
Graveyard hate1
Board wipes3
Stax & hate1
Two-Color Mana Base (no fixing needed)+37ⓘ
Low Land Count (32/33)+-3ⓘ
Dual & shock lands1
Utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects7
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats84Mana base75Interaction69
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain44 cards
44 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain18 cards
18 lifedrain effects. Drain opponents' life while gaining your own.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.