Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana8
Mana rocks5
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw5
Value engines2
Spot removal6
Board wipes4
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands2
Taplands1
Basic lands1
Mountain+34
4 Combo(s) Detected (Consistency: 49%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces8
Synergy pieces1
Win conditions3
Combat threats3
Sacrifice outlets1
Token generators9
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats98Mana base70Speed49
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Goblin Tribal10 cards
10 goblin creatures detected. Tribal synergies can create powerful board states.