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HomeExplore decksCommanders
UBG

Zimone and Dina

viaMoxfieldMoxfield·Updated 21h ago·7 views·

Power level

9.7±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence764 pts
Strategy ceiling 9.7
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana dorks7
Land ramp3
Other acceleration1
Treasure generators2
Commander Draw Engine+10ⓘ
Tutors6
Draw engines4
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines4
Other1
Counterspells7
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Edict effects2
Mana Acceleration+4ⓘ
Fetchlands7
Dual & shock lands10
Premium utility lands2
Utility lands10
Taplands2
Basic lands3
11 Combo Families+72ⓘ
Combat Damage Synergy+19ⓘ
Commander Synergy+1ⓘ
Combo pieces21
Synergy pieces9
Combat threats1
Sacrifice outlets1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.7 → Bracket 5

0.7 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
2 combos excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Landfall10 cards

10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Blink/Flicker15 cards

15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos23 total

  • 2-card combos · 2
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    1 setup prereq
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    1 setup prereq
  • 3-card combos · 14
  • +++
    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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    2 setup prereqs
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    1 setup prereq
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    1 setup prereq
  • +++
    2 setup prereqs