Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Land ramp4
Other acceleration10
Treasure generators1
Other2
Tutors1
Draw engines4
Cantrips & burst draw5
Spot removal9
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands9
Dual & shock lands4
Premium utility lands5
Utility lands3
Taplands1
Combat Damage Synergy: token package, 2 extra combats, 6 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 49%)+18ⓘ
Synergy pieces3
Win conditions4
Combat threats9
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base95Threats90Speed86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal20 cards
20 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.