Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(128 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+20ⓘ
Tutors1
Draw engines1
Recursion2
Value engines1
Spot removal1
Board wipes3
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands4
Utility lands7
Combat Damage Synergy: token package, 3 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions5
Combat threats5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base83Threats53Speed44
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Defenders/Walls19 cards
19 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.