Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence387 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Other acceleration3
Treasure generators1
Draw engines7
Cantrips & burst draw10
Value engines3
Other1
Counterspells2
Spot removal3
Stax & hate4
Protection10
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands12
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces23
Win conditions2
Combat threats8
Sacrifice outlets3
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base96Threats96Interaction69
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.