Commander
4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(328 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp10
Other acceleration6
Treasure generators2
Other1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines7
Other1
Spot removal8
Board wipes2
Stax & hate1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions2
Combat threats7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Speed90Mana base83Threats63
1.8 above Bracket 1 ceiling (3)
-0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal19 cards
19 dragon creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.