Commander
4.8Β±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence329 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1β
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators15
Minor treasure1
Other acceleration1
Commander Synergy+2β
Draw engines12
Cantrips & burst draw2
Scry & Surveil4
Recursion1
Value engines9
Counterspells1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate3
Protection2
Fetchlands1
Dual & shock lands1
Premium utility lands4
Utility lands11
Taplands3
Basic lands3
Combat Damage Synergy+21β
Commander Synergy+2β
Synergy pieces4
Win conditions2
Combat threats9
Sacrifice outlets1
Token generators3
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 β Bracket 2
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
Markers
Learn more ββGame changers β none
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes7 total
Pirate Tribal25 cards
25 pirate creatures detected. Tribal synergies can create powerful board states.
,,,,
Rat Tribal25 cards
25 rat creatures detected. Tribal synergies can create powerful board states.
,,,,
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.