Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(361 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration1
Tutors2
Draw engines10
Cantrips & burst draw2
Recursion3
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: token package, 4 haste enablers, 3 evasion enablers+19ⓘ
Synergy pieces9
Win conditions4
Combat threats1
Sacrifice outlets5
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Mana base85Interaction64
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.