Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(326 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Treasure generators6
Commander Draw Engine (Captain Howler, Sea Scourge provides card draw)+10ⓘ
Draw engines16
Cantrips & burst draw22
Wheels1
Value engines5
Counterspells5
Spot removal5
Board wipes1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands13
Taplands8
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces7
Combat threats5
Token generators2
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Consistency95Threats82Mana base76
1.9 above Bracket 1 ceiling (3)
-0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.