Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(202 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators1
Draw engines4
Recursion2
Value engines2
Counterspells2
Spot removal8
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+8ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands1
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Synergy pieces1
Combat threats5
Drain effects2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Interaction57Speed44
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.