Commander
7.1±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(475 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks13
Other1
Draw engines12
Cantrips & burst draw3
Recursion3
Value engines4
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Mana Acceleration (15 sources)+5ā
Two-Color Powerhouse Lands (1)+4ā
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands7
9 Combo Families (9 lines, Consistency: 40%)+45ā
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 haste enablers, 2 evasion enablers+25ā
Combo pieces7
Synergy pieces5
Win conditions3
Combat threats6
Drain effects1
Token generators3
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more āā
Power level 7.1 ā Bracket 4
Threats98Mana base85Speed79
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
āGame changers ā none
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes10 total
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
Combos9 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Elvish Archdruid
- Umbral Mantle+Circle of Dreams Druid
- High Perfect Morcant+Flourishing Defenses