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Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence501 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks4
Other acceleration1
Commander Draw Engine+15ⓘ
Commander Synergy+12ⓘ
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines3
Counterspells2
Spot removal4
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+14ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands5
Taplands5
Basic lands2
6 Combo(s) Detected (Consistency: 77%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, aristocrats engine+25ⓘ
Commander Synergy+15ⓘ
Combo pieces5
Synergy pieces19
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal28 cards
28 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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