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Power level
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence271 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks1
Mana dorks8
Land ramp4
Other acceleration1
Tutors3
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines3
Artifact/enchantment removal1
Spot removal6
Protection9
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration+5ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Utility lands6
Taplands1
Basic lands1
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces4
Win conditions1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 → Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies31 cards
31 low-cost creatures. Swarm the board and pump for lethal attacks.
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Deathtouch13 cards
13 deathtouch synergies. Small creatures that kill anything they touch.
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Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.