Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence521 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Land ramp2
Treasure generators3
Tutors2
Draw engines9
Cantrips & burst draw4
Scry & Surveil1
Recursion16
Value engines2
Spot removal5
+5
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (6)+19ⓘ
Fetchlands3
+8
+5
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands13
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+5
+5
6 Combo Families (16 lines, Consistency: 70%)+42ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces14
Synergy pieces15
Win conditions1
+7
Combat threats1
Sacrifice outlets3
+3
Drain effects1
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats99Consistency90Mana base88
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
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Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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