8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.8
High confidence619 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana9
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators2
Commander Synergy+1ⓘ
Tutors6
Draw engines7
Cantrips & burst draw2
Value engines4
Control Strategy+30ⓘ
Counterspells1
Spot removal5
Graveyard hate2
Stax & hate13
Protection14
Two-Color Powerhouse Lands+14ⓘ
Mana Acceleration+1ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands1
Basic lands2
Combat Damage Synergy+16ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces3
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0+Game Changers 8→ Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.