Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks4
Land ramp17
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion4
Value engines5
Spot removal4
Board wipes6
Stax & hate1
Protection3
Other1
Mana Acceleration (25 sources)+15ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands1
Utility lands8
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Combo pieces1
Synergy pieces8
Sacrifice outlets2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base91Speed89Consistency84
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall11 cards
11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.