Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence304 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion2
Value engines6
Counterspells2
Spot removal6
Graveyard hate3
Board wipes4
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+10ⓘ
Fetchlands3
+7
+5
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+14
+15
5 Combo Families (5 lines, Consistency: 49%)+33ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces13
Win conditions1
Combat threats3
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats86Mana base75Interaction73
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes2 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
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