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Commander
9.9±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence684 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana10
Mana dorks14
Other acceleration2
Low Land Count−23ⓘ
Tutors17
Draw engines5
Cantrips & burst draw1
Value engines1
Artifact/enchantment removal2
Spot removal9
Graveyard hate3
Land destruction1
Stax & hate5
Protection7
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration+15ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Low Land Count−23ⓘ
Fetchlands4
Dual & shock lands2
Utility lands6
10 Combo(s) Detected (Consistency: 92%)+67ⓘ
Combat Damage Synergy: token package, 1 haste enabler+7ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Combat threats1
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5
0.9 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 14
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal18 cards
18 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
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