Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines4
Counterspells2
Spot removal11
Graveyard hate1
Board wipes7
Stax & hate3
Edict effects9
Protection2
Two-Color Powerhouse Lands+4ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands3
Basic lands2
Combat Damage Synergy+14ⓘ
Commander Synergy+1ⓘ
Synergy pieces9
Combat threats3
Drain effects1
Clone effects1
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 3→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)10 cards
This deck generates and leverages a wide board of creature tokens.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Discard5 cards
5 discard synergies. Empty opponents' hands while gaining value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History8 snapshots
Grade
Power5.1→5.0-0.1
BracketB3→B3
Card Changes
Removed (1)
Grade
Power4.8→5.1+0.3
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
82→83
+1
Interaction
91→92
+1
Efficiency
86→86
—
Lethality
65→68
+3
Card Changes
Added (4)
Removed (3)
Grade
Power4.8→4.8—
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
81→82
+1
Interaction
91→91
—
Efficiency
86→86
—
Lethality
64→65
+1
Card Changes
Added (1)
Removed (1)
Grade
Power4.8→4.8—
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
81→81
—
Interaction
91→91
—
Efficiency
85→86
+1
Lethality
64→64
—
Card Changes
Added (1)
Grade
Power4.8→4.8—
BracketB3→B3
Vectors
Velocity
30→35
+5
Consistency
80→81
+1
Interaction
92→91
-1
Efficiency
85→85
—
Lethality
64→64
—
Card Changes
Added (2)
Removed (2)
Grade
Power4.7→4.8+0.1
BracketB3→B3
Vectors
Velocity
20→30
+10
Consistency
80→80
—
Interaction
92→92
—
Efficiency
85→85
—
Lethality
64→64
—
Card Changes
Added (1)
Grade
Power4.5→4.7+0.2
BracketB3→B3
Vectors
Velocity
21→20
-1
Consistency
79→80
+1
Interaction
89→92
+3
Efficiency
85→85
—
Lethality
56→64
+8
Card Changes
Added (7)
Removed (7)
Grade
Power4.5→4.5—
BracketB3→B3
Card Changes
Removed (1)