Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(494 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks9
Mana dorks1
Land ramp2
Other acceleration7
Treasure generators3
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines8
Cantrips & burst draw2
Recursion3
Value engines5
Counterspells2
Spot removal6
Board wipes3
Stax & hate3
Protection2
Mana Acceleration (23 sources)+13ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands12
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces7
Win conditions6
Combat threats5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Mana base93Threats92Speed85
-0.4 below Bracket 4 threshold (6.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.